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 Creature Guide
 Posted: Nov 19 2014, 11:47 PM
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Creature Guide
Here is a brief history and outline of the creatures were have here on HR. If you have any questions regarding any of them feel free to PM an admin and we'll get back to you when we can.
There are numerous origin stories for vampire kind, as with all beings. Not even most vampires are wholly certain which one is true. One of the stories tells the story of two brothers who sold their souls to a devil in exchange for immortality and superhuman strength. When they accepted, they awoke cursed, thirsting for the blood of their fellow man and a painful vulnerability to sunlight.

The story is true. The brothers, Æthon and Aurmerle, the sons of Galen the metalsmith, who lived during the mid-800s. The devil, the fire demon Djinn.

The brothers discovered that their "condition" could be passed on by accident. While the brothers themselves seemed to be perfectly human to all the senses, others who were turned smelled distinctly different and possessed no heartbeat. Furthermore, the progeny were able to meet a True Death - the brothers truly could not die.

New vampires cannot be made without a blood exchange. The vampire must drink the blood of the victim, who must in turn consume blood from the vampire. The victim must then die or else the change will not take place. Not all survive the change to become vampires. In order to complete the change, a new vampire must consume the blood of a human within twenty-four hours.

Vampires can be sustained by animal blood, although those who feed on humans are stronger and faster and need to feed less frequently. Vampires can become "blood-drunk," but only on human blood. The consumption of human food provides no benefit for a vampire and most do not even like the taste of it - some even get ill. Sleep is also unneeded by vampire kind and when they cry, blood pours from their eyes instead of the usual human tears.

Sunlight can kill a vampire. The older the vampire, the faster they burn. Vampires can only walk in daylight if they have a piece of lapis lazuli - a blue stone - on their person. Disintegration into ash by sunlight is one of the ways a vampire can meet the True Death. Beheading and a stake to the heart are other ways a vampire can be killed. Vampires are also to susceptible to werewolf blood and venom (excreted by their saliva and claws) - both are toxic to a vampire, though their saliva is fatal only when they are in wolf form.

Vervain severely weakens any vampire.

The Sons of Galen are a group that somehow learned of the brothers back in the late eleventh century and have long believed that they hold the key to true immortality for all. It is believed that Djinn was the one who provided them with their information as there is no other way they could have learned it. Initially a sort of cult, the Sons of Galen kept cropping up over the centuries and are one of the primary reasons the brothers took the surname Pyrrhos.


  • Speed
  • Strength
  • Enhanced Senses
  • Compulsion
  • Immortality


  • Sunlight
  • Vervain
  • Werewolf blood and venom
  • All others are subject to the mandate of the First Ones

Vampires cannot procreate. This being the case, half-vampires are extremely and believed by many to be an impossibility. They cannot be created without intervention. As maker of vampire kind, the demon Djinn is more than capable of facilitating the birth of a half-vampire, half-human hybrid, although there is only one known case of this. Mortal science and experimentation have advanced to the point that they have had a few rare cases of success.

From birth to adolescence, half vampires do not show any symptoms of being that which they are; Halflings. Their first cravings for blood will come about with puberty, and with it their first shows of strength and speed. As these Halflings age at the rate of humans, their powers develop with fine tuning. Even at full power a half vampire’s strength and speed will never be equal to a vampire’s, nor will their compulsion. They do not heal quite as quickly, and before puberty their healing will be nothing but the image of a fast metabolism and immune system.

Half vampires are unaffected by sunlight without the aid of Lapis Lazuli. Vervain is only a slight hindrance to them; most react as if it is to a slight allergic reaction, but not with the pain associated with it by Vampire kind.

A person born half-vampire cannot remain so indefinitely. Eventually, the half-vampire will die and either reawaken a full vampire or remain dead.


  • Slightly enhanced senses
  • Slightly stronger and faster than a human
  • Heals faster than a human
  • Some compulsion
  • Vervain
  • Werewolf blood and venom
  • Less resilient than full vampires
As with all beings, there are numerous and conflicting origin stories for werewolves. Some believe lycanthropy is a curse; others, an illness. One story holds that werewolves were created at the same time as vampires. This story, however, is but a myth; werewolves predate vampires as they existed long before Djinn gave the brothers immortality in exchange for their souls. The enmity between lycans and vampires began with the brothers - specifically Æthon. There are two types of werewolves: lycanborn and moon-called.

Lycanborn werewolves are born with lycanthropy. As children, they are barely distinguishable from ordinary children. In adolescence, however, they begin to exhibit a better sense of hearing and smell than others. Their night vision also becomes better and they develop a fascination for the moon. This precedes their first change, which usually follows within sixth to twelve months following the first signs of hereditary lycanthropy.

Moon-called werewolves were bitten and/or mauled by another werewolf on the night of the full moon. Anyone who survives an attack by a werewolf will become a werewolf themselves and will always bear the scars from the attack. They immediately show signs of lycanthropy and change at the next full moon.

Werewolves do age, though a bit slower than humans. They also tend to live longer than their human counterparts, although they do eventually die of old age. At the full moon, weres turn fully wolf. However, a werewolf tends to be larger than a real wolf and does not always have the same coloring.

Control of the wolf without the aid of the Wolfsbane Potion is achieved only by the most dominant and disciplined and never by the very young. A werewolf will not, however, attack his or her own mate, regardless of whether or not they can master their wolf. The change is very painful for all werewolves. A werewolf's strengths and abilities are even better at the full moon.

Dominant werewolves are more likely to produce lycanborn offspring than non-dominant.


  • Possesses greater strength and agility than a human
  • Enhanced hearing and keen sense of smell
  • Heals quickly (faster than humans, slower than vampires)
  • Naturally toxic to vampires
  • Wolfsbane
  • Silver
  • Poor control of the wolf
  • Potential for split personality between human and wolf
The Fae are called by many different names throughout the world. They are distantly related to the Elves (though they both deny it) by a long ago ancestor merely known as the Grey Folk. Their powers preceded that of witches and wizards and as such are more powerful but also less tameable. Fae magic is wild and at times unpredicatable, especially in young children.

Since ancient times Fae have been used as rulers over certain different races that needed them, due to their ability to benefit the race with their powers. The Goblin King is the most well known role of a Fae as past Kings have kidnapped children wished away to the goblins and turning the child into a goblin themselves if not won back.

The power of the Fae comes mostly from the Underground, which acts rather like a sink for wild excess magic, where the Goblin King took up residence with his people to guard and protect the land containing the wild magic running rampant through even the very earth.

  • Can reorder time (only as adults with training)
  • Appear and disappear on a whim
  • The Underground
  • Can conjure crystals that help channel their magic to a specific purpose
  • Iron (unable to touch)
  • Leave behind glitter upon disappearance
  • Unpredictability in powers at time (especially in the young or untrained)
  • Can potentially go mad if their chosen love (it is rare for Fae to truly love more than once) refuses them
Angels are said to be the subjects of God himself. The faithful of earth rise and the blasphemous fall, or so one legend goes. The celestial opposite of demons, Angels are said to be just as powerful, or perhaps more so, although the battles between the two have yet to prove either. Their strength is believed to be tethered to the will of God and the aptitude for sin seems to be gone from most. Angels will fall from grace but they do not become demons, nor do they become much more than humans.

To walk the human plane, angels, like demons, need a physical form. Most create their own forms, rather than possess one as many demons would. It is unknown whether there is a variety of angel, only that they each seem as powerful as the next.


  • Telekinesis
  • Translocation
  • Grace
  • Persuasion/Power of a Name
  • Can possess other beings
  • Immortality
  • Bound to the Will of God
  • Are not well-versed in the ways of other beings
  • Do not experience emotions as humans do
Angels may procreate as well as any human, but none have the desire to do so out of heaven. Angels have been said to Fall for love, but that explanation is a far cry from the dreams of a romantic novelist. To fall is to lose almost all power, and the process is painful enough without the knowledge of falling from Grace.

Fallen angels can reproduce if they are not hunted down by the closest demon, first. The cases are few and far between, but a being born of an angel and a human is half-angel and has only a minuscule amount of power. As with most other creatures, their angelic features begin to show around puberty and while not in the corporal or visible plane, their wings can be visible in certain lights, though mostly they stay folded to their backs. While present, the wings do not give half-angels the ability to fly as they cannot support weight. If there are variations of angels, there are variations of their Halflings as well. The element most commonly associated with angels is air, but others have been noted, though not proven.

A trait frequently associated with angels is their healing abilities. Not only can angels heal themselves, as werewolves or vampires can, but they can heal other creatures as well. The process is accompanied by a golden light that emanates from the Halfling to the wound. Unless specifically told, the half-angel would be unaware of the fact that the golden light is their life source, and prolonged healing, or the healing of too many in so many years, will result in death.


  • Healing
  • Some natural defense
  • Demons
  • Controlling their abilities
  • Giving in to human desires
Veela are female magical beings that have the ability to drive men uncontrollably wild, especially when they ‘turn on’ their charm or perform the sensual dance for which they’re known. However, when they get angry, they turn into bird-like creatures which throw fire.

Part veela also possess the ability to enchant men, although it is greatly reduced. Full veela hair can be used as wand cores. There are no male veela.


  • Exceeding beauty
  • Ability to seduce others
  • Full veela can throw fire in bird-form
  • Temperamental
  • Frequently objectified
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